“Fright of the Bumblebees” goes live
For those readers who have been checking back faithfully over the last fifteen months, wondering what’s happened to me, here’s a very quick update.
In January ‘08 I was hired as a designer at Telltale Games. The company is devoted to resurrecting the genre of “point-and-click adventure games” with titles like “Sam & Max”, “Bone” and “Homestar Runner”. I was hired to help develop a series of games around the “Wallace & Gromit” license.
My first effort is about to go live. “Wallace & Gromit in Fright of the Bumblebees” will be available for PC download on Tuesday the 24th. It’ll hit XBox Live Arcade a couple weeks thereafter.
The story finds our titular characters with a new business (keeping honeybees in the basement), a new set of contraptions and a new supporting cast. In classic W&G fashion, optimism and good intentions lead inexorably to chaos, and it takes good old fashioned canine intelligence to set things straight. It’s about 4 - 6 hours of game play, depending on how good you are at solving puzzles.
The game is beautifully art-directed by Pete Tsaykel, with meticulous environments by Brian Gillies. Andrew Langley knocked himself out wiring the monster up.
You can watch trailers, view images, download the free demo and (soon!) the whole game at: http://www.telltalegames.com/wallaceandgromit
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